The River of Cradles Campaign.


This is a campaign that I have taken pretty much whole cloth from the "River of Cradles" sourcebook published by Avalon Hill and Chaosium. It's been running longer than the Dragonlance adventure, and although some of the characters have been taken over by other players it's still going strong.

Dramatis Personae

Maps

The Story So Far...

  • Part 1 - In which the party get a rude awakening.

  • Part 2 - In which the party make some new friends.

  • Part 3 - In which the party meet Reverend Sa'ar and learn the local news.

  • Part 4 - In which the party passes time in Corflu.

  • Part 5 - In which Reverend Sa'ar interprets his dream.

  • Part 6 - In which the party attends a Zola Fel ceremony, and a favour is asked.

  • Part 7 - In which the party prepare to tackle their foe.

  • Part 8 - The hunt is on!

  • Part 9 - In which the party make an interesting find.

  • Part 10 - How can one little mudshark cause so much trouble?

  • Part 11 - Celebrations.

  • Part 12 - The first leg: Corflu to Lokazzi.

  • Part 13 - In which the party have their first gorp encounter!.

  • Part 14 - Rewards.

  • Part 15 - A distress call.

  • Part 16 - In which the River Voices find trouble at the Gubrana Stead, and Bongo and Tralimar give chase.

  • Part 17 - In which an unpleasant discovery is made.

  • Part 18 - Approaching the broo lair.

  • Part 19 - In which the River Voices give battle to the broo.

  • Part 20 - The battle continues. There is a development.

  • Part 21 - In which the aftermath of the battle is revealed.

  • Part 22 - An interlude in Ronegarth.

  • Part 23 - In which the River Voices journey to Horns Gate. Old friends depart and new friends are made.

  • Part 24 - Return to Ronegarth. Some scurrilous scoundrels are taught a summary lesson.

  • Part 25 - In which spoils are divided, and cultural differences aired.

  • Part 26 - The Agimori and the Newtlings.

  • Part 27 - Gorp hunting by committee.

  • Part 28 - A customs inspection and a riddling contest.

  • Part 29 - At the Shrine of Kinope.

  • Part 30 - A call to arms is made. The giant gorp Harpoon.

  • Part 31 - Tactical discussions with the Sun Dome command and Petronax.

  • Part 32 - In which Chaos is duly dispatched.

  • Part 33 - In which the wine of celebration makes truths be told.

  • Part 34 - Through the Rubble by river, and bad news.

  • Part 35 - Starhawk and Petronax in Pavis.

  • Part 36 - The meeting at dockside.

  • Part 37 - A day in Pavis and meetings in Gimpy's Tavern.

  • Part 38 - In which Starhawk makes an impression.

  • Part 39 - In which Ogre Island is scouted, and Tralimar departs.

  • Part 40 - A gopr geyser.

  • Part 41 - Into the tunnels and an encounter with Chaos.

  • Part 42 - In which Bongo does something very brave.


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