This game re-creates the classic DL1-14 series of AD&D adventures first published way back in the mists of history (mid-Eighties, I think). It stemmed from wondering if it would be possible to run the campaign using RuneQuest mechanics rather than AD&D, and has grown into a bit of an obsessive project of mine to bring more detail to those areas of the world that have been neglected.
For those of you not familiar with the Dragonlance saga, it is set in the world of Krynn, invented by Margeret Weis and
Tracy Hickman. It is a world of high adventure and high romance, and has spawned a huge number of novels (there are many people who know Dragonlance only through the novels, and not the game). For an introductory essay, click here.
If you are familiar with Krynn and Dragonlance, you may wish to click here to learn more about what I've changed and why I've changed it.
The links in the left-hand border will take you to the main areas of these pages. They are reproduced below for convenience. Although most areas have a standard format, I've approached this project in a fairly eclectic fashion, so who knows what you may find lying around!
Back to Front Page.